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Target

Targets are used to help orient a 3D object to a specific point in the scene. No matter where the object moves, it will rotate in the local coordinate system so that it always faces its target, which you can position and animate.


To enable a target for a 3D object:

1 Select that object’s node.

2 Open the object’s Transform panel in the Inspector.

3 Turn on the Use Target checkbox.


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Turning on the Use Target checkbox of a 3D object


4 Use the X/Y/Z Target Position controls in the Inspector or the Target onscreen control in the viewer to position the target and in turn position the object it’s attached to.


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In the viewer, a line is drawn between the target and the center of the 3D object it’s attached to, to show the relationship between these two sets of controls. Whenever you move the target, the object is automatically transformed to face its new position.


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A taurus facing its onscreen Target controls