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The scale sliders for most 3D nodes default to locked, which causes uniform scaling of all three axes. Unlock the Lock X/Y/Z Scale checkbox to scale an object on a single axis only.
Transform 3D onscreen transformation controls
Triangulate 3D [3Tri]
The Triangulate 3D node
Triangulate 3D Node Introduction
The Triangulate 3D node is a unique node in that it has no controls. This node turns polygon shapes into triangles. For instance, a quad that is four points becomes two triangles. It is used to convert complex polygon shapes into a mesh for easier processing.
Inputs
The Triangulate 3D node has a single required input for a 3D scene or 3D object.
— Scene Input: The orange scene input is connected to the 3D scene or 3D object you want to triangulate.
Basic Node Setup
The Triangulate 3D node is placed after the geometry you want to triangulate.
Triangulate 3D nodes connected after an imported model