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Coordinate Transform 3D
Because of the hierarchical nature of the Fusion 3D node tree, the original position of an object in the 3D scene often fails to indicate the current position of the object. For example, an image plane might initially have a position at 1, 2, 1, but then be scaled, offset, and rotated by other nodes further downstream in the 3D scene, ending up with an absolute location of 10, 20, 5.
This can complicate connecting an object further downstream in the composition directly to the position of an upstream object. The Coordinate Transform modifier can be added to any set of XYZ coordinate controls and calculate the current position of a given object at any point in the scene hierarchy.
To add a Coordinate Transform modifier, simply right-click a number field on any node and select Modify With/CoordTransform Position from the Controls’ contextual menu.
Inspector
Weld 3D modifier tools
This control should be connected to the 3D node that produces the original coordinates to be transformed. To connect a node, drag and drop a node from the node tree into the Text Edit control, or right-click the control and select the node from the contextual menu. It is also possible to type the node’s name directly into the control.