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Write Off: Write Off performs the reverse of Write On, drawing the stroke starting from the end and working backward to the start of the stroke.

Write On Then Off: This menu option applies a Write On and then a Write Off animation mode to the stroke.

Trail: Selecting the Trail option from the menu causes both the start and end points of the stroke to be animated simultaneously, offset from each other by the amount specified in the Duration control. This has the effect of creating a painted segment that follows the stroke path. As with the Write On and Write Off effects, this starts on the current frame when the animation mode is selected. The timing of the animation can be adjusted manually using the Spline or Keyframes Editors.

Duration: Duration sets the duration of each stroke in frames. This control is present only for Multistroke and Clone Multistroke, or when the stroke animation mode is set to Limited Duration. It is most commonly employed for frame-by-frame rotoscoping through a scene.

Each Vector stroke applied to a scene has a duration in the Keyframes Editor that can be trimmed independently from one stroke to the next. The duration can be set to 0.5, which allows each stroke to last for a single field only when the node tree is processing in Fields mode.

Write On and Write Off: This range slider appears when the Stroke Animation is set to one of the Write On and Write Off methods. The range represents the beginning and end points of the stroke. Increase the Start value from 0.0 to 1.0 to erase the stroke, or increase the End value from

0.0 to 1.0 to draw the stroke on the screen. This control can be animated to good effect. It works most effectively when automatically animated through the use of the Write On and Write Off modes of the Stroke Animation menu.

Make Editable: This button appears only for Vector strokes. Clicking on Make Editable turns the current stroke into a polyline spline so that the shape can be adjusted or animated.


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Paint Node Modifiers

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NOTE: The MultiStroke tools are built for speed and can contain many strokes internally without creating a huge list stack in the modifiers


NOTE: The MultiStroke tools are built for speed and can contain many strokes internally without creating a huge list stack in the modifiers


NOTE: The MultiStroke tools are built for speed and can contain many strokes internally without creating a huge list stack in the modifiers

Every paint stroke created in the viewer creates an associated modifier stroke. These modifier strokes are represented as a list of paint stroke operations in the Modifiers tab of the Inspector. Each stroke you create can be modified or deleted, or applied in a different order using the modifier stack.



Each Paint modifier stroke contains Brush controls, Apply controls, and Stroke controls identical to those found in the main Controls tab of the Inspector.