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The pKill node
pKill Node Introduction
The Kill node is used to destroy (kill) any particle that crosses or intersects its region. It has no specific controls, as it has only one possible affect on a particle. The controls found in the Region tab are normally used to limit this node by restricting the effect to particles that fall within a certain region, age, set, or by reducing the probability of the node applying to a given particle.
Inputs
The pKill node has a single orange input by default. Like most particle nodes, this orange input accepts only other particle nodes. A green bitmap or mesh input appears on the node when you set the Region menu in the Region tab to either Bitmap or Mesh.
— Input: The orange input takes the output of other particle nodes.
— Region: The green or magenta region input takes a 2D image or a 3D mesh depending on whether you set the Region menu to Bitmap or Mesh. The color of the input is determined by whichever is selected first in the menu. The 3D mesh or a selectable channel from the bitmap defines the area particles are killed.
Basic Node Setup
The pKill node is placed in between the pEmitter and pRender nodes. A Shape 3D node is used to create the region where the particles die.
A pKill node using a Shape 3D node as the region where particles die
Inspector
This node only contains common controls in the Conditions and Regions tabs. The Conditions and Regions controls are used to define the location, age, and set of particles that are killed.