< Previous | Contents | Next >

The Common Controls

Nodes that handle VR operations share a number of identical controls in the Inspector. This section describes controls that are common among VR nodes.

Inspector


image

image

The VR Common controls


Settings Tab

The Settings tab in the Inspector can be found on every tool in the VR category. The controls are consistent and work the same way for each tool.

Apply Mask Inverted

Enabling the Apply Mask Inverted option inverts the complete mask channel for the tool. The mask channel is the combined result of all masks connected to or generated in a node.

Use GPU

The Use GPU menu has three settings. Setting the menu to Disable turns off hardware-accelerated rendering using the graphics card in your computer. Auto uses a capable GPU if one is available and falls back to software rendering when a capable GPU is not available.

Hide Incoming Connections

Enabling this checkbox can hide connection lines from incoming nodes, making a node tree appear cleaner and easier to read. When enabled, empty fields for each input on a node are displayed in the Inspector. Dragging a connected node from the node tree into the empty field hides that incoming connection line as long as the node is not selected in the node tree. When the node is selected in the node tree, the line reappears.

Comments

The Comments field is used to add notes to a tool. Click in the empty field and type the text. When a note is added to a tool, a small red square appears in the lower-left corner of the node when the full tile is displayed, or a small text bubble icon appears on the right when nodes are collapsed. To see the note in the Node Editor, hold the mouse pointer over the node to display the tooltip.

Scripts

image

Three Scripting fields are available on every tool in Fusion from the Settings tab. They each contain edit boxes used to add scripts that process when the tool is rendering. For more details on scripting nodes, please consult the Fusion scripting documentation.