< Previous | Contents | Next >

To apply a LUT from the LUT Browser to a specific node, do one of the following:

— Right-click a LUT and choose Apply LUT to current node.

— Drag a LUT from the LUT Browser and drop it onto the node you want to apply a LUT to. If you drag a LUT onto a node that already has a LUT, the previous LUT will be overwritten by the new one.


Applying a LUT Within a Node

DaVinci Resolve lets you apply LUTs within a grade by connecting a LUT to a particular node in the Node Editor. This gives you the greatest amount of control over where the LUT is applied in your image processing pipeline, and it also gives you the opportunity to apply image adjustments prior to the LUT, and after the LUT, as you require.


To apply a LUT within a node, do one of the following:

— Right-click any node, and choose a LUT from the 1D Input LUT, 1D Output LUT, 3D LUT, DCTL, or CLF (common LUT format) submenus of the LUT submenu. The LUT submenus list whichever LUTs have been installed on your workstation. For more information on installing LUTs, see Chapter 4, “System and User Preferences.”

— Right-click any node, and choose a LUT from the LUT > Favorites submenu.

image


TIP: If you hold down the Option key while scrolling through the submenu of LUTs in a Corrector node’s contextual menu, you’ll get a live update in the Viewer of how each LUT affects the image.


TIP: If you hold down the Option key while scrolling through the submenu of LUTs in a Corrector node’s contextual menu, you’ll get a live update in the Viewer of how each LUT affects the image.


TIP: If you hold down the Option key while scrolling through the submenu of LUTs in a Corrector node’s contextual menu, you’ll get a live update in the Viewer of how each LUT affects the image.

— Use the LUT Browser to find a LUT you want to use, and then drag and drop that LUT onto the node you want to apply it to



To reveal a selected node’s LUT:

For any node in the Node Editor with a LUT applied to it, you can right-click that node and choose Reveal Selected LUT to automatically open the LUT viewer and select that LUT.

image

LUTs Are the Last Operation Within a Node

Each node in the Node Editor is capable of performing multiple operations, and these operations occur in a specific order. LUTs that you add to a node impose their transformation as the last operation within that node, after all other Color page adjustments applied by that node.

Practically, this means that you can use a node’s Color and Contrast controls to trim the image data that will be fed into a LUT applied to that same node. For example, if a LUT’s contrast adjustment clips the highlights of the image too much, you can use that node’s Contrast controls to lower the highlights of the image prior to the LUT, restoring detail to the image.