< Previous | Contents | Next >
Detail Recovery (Studio Version Only)
Detail Recovery is a utilitarian effect that lets you extract image detail from the second input, in order to re-add it to the image coming in the first input. In this way, you can selectively add detail back to an image in which it’s been removed. Because of how it works, this is an effect that’s intended to be used on the Color page.
To use Detail Recovery, you must add it to the node tree as a Resolve FX node (dragging it directly from the Open FX library into the node tree as its own node), in order to expose both of the RGB inputs that appear on the node when you do this. By default, the first RGB input is for the image you want to add detail to, and the second RGB input is for the image you’re extracting image detail from.
In the following example, Node 1 is the base grade, and Node 2 is a grade in which the highlights are being blown out for stylistic effect. The Detail Recovery node is then being added to add specific image detail from Node 1 back to the output of Node 2.
Setting up the Detail Recovery effect to add image detail from Node 1 to the image coming from Node 2
The result, compared with the image in Node 2, is an image that’s still harshly exposed, but that has traces of fine image detail so it doesn’t look so clipped.
(Left) The image with highlights compressed harshly, (Right) The image with high-frequency detail added back
Detail Recovery has the following parameters.