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All queued items in projects belonging to the currently selected user (if using a network project library) or in the currently specified disk location (if using a local project library) now appear in the Render Queue.

3 Click Start Render to begin rendering every job from every project in the queue.

4 When you’re finished, turn Show All Projects off to go back to displaying only the current project’s render queue items.


Remote Rendering

If you have multiple DaVinci Resolve workstations on the same network, you can send a job in the Render Queue from the workstation you’re using (referred to as the “artist workstation”) to one of the “remote workstations” on the network using remote rendering. This lets you use any one of your currently unused secondary workstations to render your jobs, while you continue working on your main workstation.

In order to use remote rendering, you must adhere to the following three criteria:

— Both the artist workstation and the remote workstation must have DaVinci Resolve Studio installed. Remote rendering does not work with the free version of DaVinci Resolve.

— Both the artist workstation and the remote workstation can use the same shared network project library, or any other Postgres project library that is connected to either one of the machines, or to a dedicated Remote Project Library Server. For more information on setting up and using shared project libraries, see Chapter 194, “Managing Project Libraries and Project Servers.”

— Both the artist workstation and the remote workstation must have access to the same media files on either the same storage volumes, or identically named storage volumes.


Using Multiple Project Libraries in Remote Rendering

You can set up remote renders for projects in all connected Davinci Resolve project libraries, not just the currently active one. To activate this feature, check the “Automatically scan other

project libraries for Remote Rendering jobs” box in the General settings of the System tab, of the DaVinci Resolve Preferences.

Sharing Storage

It’s important that both the artist and remote workstations have access to the same media on the same named storage volume for remote rendering to work properly. This can be done via some manner of shared storage, such as a SAN. However, it can also be done by mounting the same volume over your network. This will be slower, but it will work.

If you’re mixing Mac OS X, Windows, and Linux workstations for remote rendering, you’ll need to use the Mapped Mount column of the Media Storage Locations list in the Media Storage panel of the System Preferences to add each volume’s path as it’s understood on the workstation it’s attached to. For example, on a Windows workstation that’s accessing volumes from a Linux workstation, type in the Linux-style file paths in the Mapped Mount column for each scratch disk that’s listed.

 

Using Multiple Project Libraries in Remote RenderingSharing StorageSetting Up and Using Remote RenderingWhen You’re Finished Remote RenderingSetting Up a “Headless” Remote Rendering Workstation