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To make sure that the resulting edited project conforms easily to the originating DaVinci Resolve project, it’s important to be sure that you render individual source clips, and that you turn on the “Filename user Source Name” checkbox, in order to clone the timecode, reel numbers, and file names of the source media.


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Conforming Projects to Stereo 3D Media

Since DaVinci Resolve manages stereo via a single set of specially created stereo 3D clips, you can use the same project import methods to import stereo 3D projects as you would for any other project.

Only a single imported timeline is necessary.

This also means that you can edit stereo projects in NLEs that aren’t otherwise stereo-aware, and finish them in full stereo 3D in DaVinci Resolve. To do this, you need to make sure that you edit the left- eye media in your NLE, and then export either an EDL or XML file to conform in DaVinci Resolve.


To conform an EDL to stereo 3D media:

1 Open the Media page, and create the necessary set of stereo 3D clips that will correspond to the project you’re going to import, as described previously.

Open the Edit page, and then use the Import AAF/EDL/XML command to import your edit.

2 When the Load EDL/XML dialog appears, do the following:

— If importing an EDL, verify that the frame rate is correct, and click OK.

— If importing XML, make sure you turn off the “Automatically import source clips into

Media Pool” checkbox, since you want to relink the imported project to the stereo 3D clips you created in step one.


The left-eye media timecode and reel information that’s embedded within each stereo 3D clip will be used to conform the stereo 3D clips with the imported EDL, and you should be ready to work.

Grading Mastered Stereoscopic Media From Tape

If you’ve been handed a stereo 3D muxed tape with a mastered program that needs to be graded, but you haven’t been given a project file or EDL, you can ingest it as individual left- and right-

eye media files with a supported VTR, such as HDCAM SR with 4:2:2 x 2 mode, by turning on the “Use left and right eye SDI” checkbox in the Capture and Playback panel of the Project Settings. When muxed stereoscopic signals are ingested, each eye is separated into individual left-eye and right-eye image files

Once ingested, you can use Scene Detection to split the left-eye media in one bin, and to create an EDL, you can use to split the right-eye media in the same way in another bin, so that you can create a sequential set of stereo clips for grading.

 

Grading Mastered Stereoscopic Media From Tape