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image

2D

Compositing


PART 2 — CONTENTS

16 Controlling Image Processing and Resolution 410

17 Managing Color for Visual Effects 420

18 Understanding Image Channels 433

19 Compositing Layers in Fusion 470

20 Rotoscoping with Masks 495

21 Paint 519

22 Using the Tracker Node 547

23 Planar Tracking 582

24 Using Open FX, Resolve FX, and Fuse Plugins 589

 

Controlling Image Processing and ResolutionFusion’s Place in the DaVinci Resolve Image-Processing PipelineSource Media into the Fusion PageForcing Effects into the Fusion PageOutput from the Fusion Page to the Color PageWhat Viewers Show in Different DaVinci Resolve PagesManaging Resolution In FusionChanging the Resolution of a ClipCompositing with Different-Resolution ClipsSizing Between DaVinci Resolve PagesColor Bit DepthsUnderstanding Integer vs. FloatSetting Color Depth in Fusion StudioCombining Images with Different Color DepthsAdvantages of Floating-Point ProcessingManaging Color for Visual EffectsColor ManagementAll Compositing Is MathIntroducing Color Management in FusionConverting to Linear GammaApplying LUTs to a ViewerUsing Resolve Color ManagementUsing ACES Color Management in ResolveUsing OCIO for ACES Color Management in FusionApplying OCIO LUTs in the ViewerUnderstanding Image ChannelsChannels in FusionTypes of Channels Supported by FusionFusion Node Connections Carry Multiple ChannelsNode Inputs and OutputsNode Colors Tell You Which Nodes Go TogetherUsing Channels in a CompositionChannel LimitingAdding Alpha ChannelsHow Channels Propagate During CompositingRearranging or Combining ChannelsUnderstanding PremultiplicationThe Rules of PremultiplicationAlpha Channel Status in MediaIn and Loader NodesControlling Premultiplication in Color Correction NodesControlling Premultiplication With Alpha Divide and Alpha MultiplyMulti Channel CompositingCompositing with Beauty PassesWorking with Auxiliary ChannelsAuxiliary Channels ExplainedPropagating Auxiliary ChannelsNodes That Use Auxiliary ChannelsImage Formats That Support Aux ChannelsCreating Auxiliary Channels in FusionCompositing Layers in FusionApplying EffectsAdding a Node to the TreeEditing Parameters in the InspectorReplacing NodesAdjusting Fusion SlidersCompositing Two Clips TogetherAdding Additional Media to CompositionsAutomatically Creating Merge NodesFixing Problem Edges in a CompositeUsing Composite Modes in the Merge NodeCreating and Using TextCreating Text Using the Text+ NodeStyling and Adjusting TextUsing Text as a MaskUsing Transform Controls in the Merge NodeBuilding a Simple Green-Screen CompositeMapping Timeline Layers to Nodes in FusionPulling a Green-Screen Key Using the Delta KeyerDealing with SpillMasking a GraphicRotoscoping with MasksIntroduction to Masks and PolylinesMask NodesPolyline TypesConverting Polylines from One Type to AnotherHow to Use Masks with Other NodesAttaching Masks to an Image for RotoscopingCombining Multiple MasksMask Inputs on Other NodesCreating and Editing Polylines In‑DepthThe Polyline ToolbarSelecting a Specific PolylinePolyline Creation ModesProtection ModesClosing PolylinesSelecting and Adjusting PolylinesPolyline Points SelectionMoving Polyline PointsSmoothing a Polyline SegmentLinearizing a Polyline SegmentTransforming Individual or Multiple PointsDeleting Selected PointsEditing Bézier HandlesPoint EditorReduce PointsShape BoxShowing and Hiding Onscreen Polyline ControlsStop RenderingRoto AssistCreating Softness Using Double PolylinesConverting a Single Polyline to a Double Polyline Adding Softness to a SegmentAdding Additional Points to the ShapeLocking/Unlocking Point PairsAnimating Polyline MasksRemoving Animation from a Polyline MaskAdding and Removing Points from an Animated MaskPublishing Specific Control PointsPaintPaint OverviewTypes of Paint NodesSetting Up the Paint Node Setting the Paint Node’s Resolution Paint Node WorkflowSelect the Correct Paint Stroke TypeSetting the Brush Size Choosing an Apply Mode Editing Paint StrokesEditing Paint Strokes in the Modifiers TabDeleting Strokes Animating and Tracking Paint StrokesAnimating with Write-On ControlsTracking a Paint StrokeUsing the Planar Tracker with the Paint ToolInverting the Steady Effect to Put the Motion Back InPainting a Clean Plate Using the Tracker NodeIntroduction to TrackingTracker Node OverviewModes of the Tracker NodeBasic Tracker Node OperationConnect to a Tracker’s Background InputAnalyze the Image to be TrackedApply the Tracking DataViewing Tracking Data in the Spline EditorTracker Inspector ControlsMotion Tracking Workflow In DepthConnect the Image to TrackAdd TrackersRefine the Search AreaPerform the Track AnalysisTips for Choosing a Good PatternUsing the Pattern FlipbooksUsing Adaptive Pattern TrackingDealing with Obscured PatternsDealing with Patterns That Leave the FrameSetting Up Tracker OffsetsStabilizing with the Tracker NodeStabilization Using the Tracker Match Move ModeSmoothing MotionUsing the Tracker Node for Match MovingSimple Match MovingCorner Positioning OperationsPerspective Positioning OperationsConnecting to Trackers’ OperationsSteady PositionSteady AngleOffset PositionUnsteady PositionSteady SizeUsing the Outputs of a TrackerUsing the Tracker as a ModifierMatch Moving Text ExampleAdding a Layer to Match MoveSetting Up Motion TrackingA Simple Tracking WorkflowConnecting Motion Track Data to Match MoveOffsetting the Position of a Match Moved ImagePlanar TrackingIntroduction to TrackingUsing the Planar TrackerDifferent Ways of Using the Planar Tracker NodeSetting Up to Use the Planar TrackerCheck for Lens DistortionA Basic Planar Tracker Match Move WorkflowTips for Choosing Good Planes to TrackUsing Open FX, Resolve FX, and Fuse PluginsWhat Are Open FX?What Are Resolve FX?Applying Open FX and Resolve FX PluginsIntroduction to Fuse Plugins