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Gamut Limiter [GMl]


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The Gamut Limiter node


Gamut Limiter Node Introduction

Lets you limit the gamut to a specified standard. Useful in situations where the delivery color space is a large gamut such as Rec. 2020, but the QC specification requires limiting to a smaller gamut such as P3, in order to limit the amount of saturation allowable in the final output. This is a limiting operation, so out of bounds values are hard clipped. Because it’s a limiter, it should probably be one of the last operations in any node tree to prevent useful image data from being clipped.

Inputs

The two inputs on the Gamut Limiter node are the input and effect mask.

Input: The orange input connects the primary 2D image for the auto gain.

Effect Mask: The blue input is for a mask shape created by polylines, basic primitive shapes, paint strokes, or bitmaps from other tools. Connecting a mask to this input limits the adjustment to only those pixels within the mask. An effect mask is applied to the tool after the tool is processed.


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Basic Node Setup

The Gamut Limiter node, like many 2D image-processing nodes, receives a 2D image, such as a Loader node or the MediaIn1 shown below. The output continues the node tree by connecting to another 2D image-processing node or a Merge node.


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A Gamut Limiter node applied to a MediaIn1 node