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3D

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Compositing


PART 3 — CONTENTS


25 3D Compositing Basics �������������������������������������������������������������������������������������������������� 593

26 3D Camera Tracking ������������������������������������������������������������������������������������������������������� 649

27 Particle Systems �������������������������������������������������������������������������������������������������������������� 668

 

3D Compositing BasicsAn Overview of 3D Compositing3D Compositing FundamentalsCreating a Minimal 3D SceneThe Elements of a 3D SceneGeometry NodesThe Merge3D NodeThe Renderer3D NodeSoftware vs. GPU RenderingSoftware RendererOpenGL RendererOpenGL UV RendererLoading 3D Nodes into the ViewerNavigating the 3D ViewTransforming Cameras and Lights Using the ViewersTransparency SortingMaterial ViewerTransformationsOnscreen Transform ControlsPivotTargetParentingCamerasQuickly Viewing a Scene Through a CameraPlane of Focus and Depth of FieldImporting CamerasLighting and ShadowsEnabling Lighting in the ViewerEnabling Lighting to Be RenderedCotrolling Lighting within Each 3D ObjectLighting Types ExplainedMaterials and TexturesMaterial ComponentsAlpha DetailIllumination ModelsTexturesReflections and RefractionsBump MapsProjection MappingGeometryCommon Visibility ParametersAdding FBX Models Using Text3DFog 3D and Soft ClippingMaterial and Object IDsWorld Position PassPoint Clouds3D Camera TrackingIntroduction to TrackingWhat Is 3D Camera Tracking?How Camera Tracking WorksThe Camera Tracking WorkflowClips That Don’t Work Well for Camera TrackingOutputting from the Camera Tracker2D View3D ViewAuto-Tracking in the Camera TrackerIncreasing Auto-Generated Tracking PointsMasking Out ObjectsMatching the Live-Action CameraRunning the SolverHow Do You Know When to Stop?Using Seed FramesCleaning Up Camera SolvesExporting a 3D Scene for EfficiencyUnalign the 3D Scene TransformsSetting the Ground PlaneSetting the OriginSetting the ScaleRealign the SceneViewing the Exported ResultsParticle SystemsIntroduction to Particle SystemsAnatomy of a Simple Particle SystemParticle System DistributionParticle Nodes Explained by TypeEmittersForcesCompositingRenderingExample Particle Systems