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Dolby Vision®

Long a pioneer and champion of HDR for enhancing the consumer video experience,

Dolby Laboratories has developed a method for mastering and delivering HDR called Dolby Vision.

As with most HDR standards discussed in this chapter, Dolby Vision uses the PQ (perceptual quantizer) electrical-optical transfer function (EOTF, which defines how an electronic video signal is presented

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on a display), which is defined by SMPTE ST.2084, along with a hierarchy of metadata that’s embedded alongside the video stream. All metadata used by Dolby Vision is organized into levels, of which the following are important to the colorist:

— Level 0 metadata, which is global metadata that defines the Mastering Display (what the colorist is using), including aspect ratio, frame rate, color encoding and information on all the target displays that are used for the Level 2 and Level 8 trim metadata below.

— Level 1 metadata, which is the Dolby Vision v2.9 analysis metadata that’s generated automatically when you use the Dolby Vision controls to analyze the clips in the timeline. The controls for automatically generating Level 1 metadata are available to all DaVinci Resolve Studio users.

— Level 2 metadata, which is the Dolby Vision v2.9 trimming metadata that’s set by the colorist via the version 2.9 trim controls available in the Dolby Vision palette of the Color page. This trimming allows adjustment of how the Dolby Vision image is to be mapped to a target display (such as a 100 nit BT.709 display) that’s different from the mastering display (such as a 1000 nit BT.2020 display). The purpose of this metadata is to maintain a program’s artistic intent by

providing guidance from the colorist over how the program’s signal should be fit into the differing luminance ranges of a variety of displays with different peak luminance capabilities. Manually adjustable Level 2 metadata is only available to DaVinci Resolve Studio users via a license obtained from Dolby.

— Level 3 metadata, which is the offset for Dolby Vision v4.0 added to Level 1 metadata generated by the analyze buttons in the Dolby Vision controls. It also stores the mid tone offset data.

— Level 5 metadata, which provides information about the aspect ratio of the deliverable format, and the aspect ratio of the actual image within that format. This metadata is also applicable at the per clip level.

— Level 6 metadata, which stores the MaxCLL and MaxFALL levels required by the HDR10 mastering standard of HDR.

— Level 8 metadata, which is the updated Dolby Vision v4.0 trimming metadata that’s set by the colorist via the v4.0 trim controls available in the Dolby Vision palette of the Color page. This evolved set of trimming commands allows more detailed adjustment of how the Dolby Vision image is to be mapped to a target display (such as a 100 nit BT.709 display) that’s different from the mastering display (such as a 1000 nit BT.2020 display). Just like Level 2 metadata, the purpose of Level 8 metadata is to maintain a program’s artistic intent by providing guidance

from the colorist over how the program’s signal should be fit into the differing luminance ranges of a variety of displays with different peak luminance capabilities. Manually adjustable Level 8 metadata is only available to DaVinci Resolve Studio users via a license obtained from Dolby.

Whether you use Level 2 trim controls or Level 8 trim controls depends on the Dolby Vision version setting you choose in the Color Management panel of the Project Settings.


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NOTE: It’s currently recommended for all users to choose Dolby Vision v4.0 for analysis and trimming, as it provides superior results. If you’re required to deliver Dolby Vision v2.9 metadata when mastering for backwards compatibility, DaVinci Resolve can now export v2.9 metadata from projects using v4.0 workflows.

The metadata levels described above are current of this writing. However Dolby Vision is a rapidly evolving technology, and as Dolby adds new features and metadata levels you should reference Dolby’s website to keep track of the latest developments: https://

professionalsupport.dolby.com/s/article/Dolby-Vision-Metadata-Levels?language=en_US


NOTE: It’s currently recommended for all users to choose Dolby Vision v4.0 for analysis and trimming, as it provides superior results. If you’re required to deliver Dolby Vision v2.9 metadata when mastering for backwards compatibility, DaVinci Resolve can now export v2.9 metadata from projects using v4.0 workflows.

The metadata levels described above are current of this writing. However Dolby Vision is a rapidly evolving technology, and as Dolby adds new features and metadata levels you should reference Dolby’s website to keep track of the latest developments: https://

professionalsupport.dolby.com/s/article/Dolby-Vision-Metadata-Levels?language=en_US


NOTE: It’s currently recommended for all users to choose Dolby Vision v4.0 for analysis and trimming, as it provides superior results. If you’re required to deliver Dolby Vision v2.9 metadata when mastering for backwards compatibility, DaVinci Resolve can now export v2.9 metadata from projects using v4.0 workflows.

The metadata levels described above are current of this writing. However Dolby Vision is a rapidly evolving technology, and as Dolby adds new features and metadata levels you should reference Dolby’s website to keep track of the latest developments: https://

professionalsupport.dolby.com/s/article/Dolby-Vision-Metadata-Levels?language=en_US

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For the foreseeable future, the current consumer display landscape encompasses a wide variety of differently performing televisions and projectors that are guaranteed to improve year over year. This means that mastering for today’s displays may render content less vibrant than content that emerges five years from now. This can be especially vexing for narrative content that will have a long lifespan on streaming services as new generations of viewers discover them. While one way of solving this would be to re-grade your program many times at a variety of nit levels to create deliverables suitable to a range of display capabilities, that’s an enormous amount of work.

Dolby Vision offers a shortcut by using sophisticated algorithms to derive automatically analyzed metadata that intelligently guides how an image graded at one nit level (say 4000 nits) can be adjusted to be perceptually similar to viewers watching a 1000 nit display. Highlights and saturation that are too bright for a particular display will be adjusted to provide as close to the same experience without clipping or flattening image detail.

Furthermore, this automatic analysis can be manually trimmed by a colorist to account for the artistic intentions of the authors of a program, in cases where the automatic analysis doesn’t do exactly what’s wanted. This combination of auto-analysis and manual trimming is key to how Dolby Vision streamlines the process of mastering programs to accommodate backward compatibility with SDR displays, as well as the varying peak luminance capabilities of different makes and models of HDR consumer displays, both now and in the future. You’re only required to make a 100 nit trim pass to guide the HDR program’s conversion all the way down to SDR, and the Dolby Vision system can use that information to guide how intermediate presentations (such as at 700 or 1200 nits) should be adjusted. You can even do multiple trim passes at specific nit levels, such as a 100 nit pass and a 1000 nit pass, to give the Dolby Vision system more information to accurately guide intermediate presentations on different displays. Additionally, you don’t have to trim every clip. If the analysis is good, you can skip those clips and only trim clips that need it. The overall system has been created to make it as efficient as possible for colorists to ensure that the widest variety of viewers see the image as it’s meant to be seen.

This, in a nutshell, is the advantage of the Dolby Vision system. You can grade a program on a more future-proofed 4000 nit display, and use auto-analysis plus one or two manual trim passes to make the program backward compatible with SDR televisions, and capable of intelligently scaling the HDR highlights to provide the best representation of the mastered image for whatever peak luminance and color volume a particular television is capable of. All of this is guided by decisions made by the colorist during the grade.

 

Organizing Your Timeline for Dolby Vision MasteringLetterboxing for Dolby Vision MasteringSetting Up Color Management for Dolby Vision MasteringChoosing Mastering Displays for Dolby VisionUsing the Dolby Vision Internal Content Mapping Unit (iCMU)Simultaneous Master and Target Display Output for Dolby VisionExternal Content Mapping Unit (eCMU) for Dolby VisionAuto Analysis is Available to All Studio UsersLicensing DaVinci Resolve to Expose Dolby Vision Trim ControlsDolby Vision® Trim Controls in DaVinci ResolvePreviewing and Trimming At Different LevelsManaging Dolby Vision MetadataSetting Up Resolve Color Management for Grading HDRDaVinci Resolve Grading Workflow For Dolby VisionDelivering Dolby Vision