Is there any way to do this in fusion ? Something similar ?
IMPORTANT UPDATE! May 12 13, 2026
Tomorrow Today Last Wednesday, on the 13th of May, the manual Patrons group (the one that gives you your green username AND access to dedicated Patrons spaces on WSL) will be has been DELETED.
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With the imminent release of ZEPPO BETA 2 - tentatively planned for released Friday today yesterday (!!) - I wouldn't dawdle... with Beta 2 (i.e. all my late nights in the past month), Zeppo has become something truly special, battle-tested and multi-user hardened in an actual production.
Yes, there will be a Reactor release eventually, and no, it won't have all the bells and whistles - those are for Patrons, because they are the ones keeping WSL afloat, which is still only barely these days...
I'd better get back to prepping that done did release then!
Thank you,
Pieter
Physics Animation/Newton
- JustCropIt
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Re: Physics Animation/Newton
I've seen some collision stuff with particles (using pCustom like this example) but beyond something similar, there's no "real" native (or third party AFAIK) physics feature using hard/soft bodies or anything like that.
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Re: Physics Animation/Newton
@JustCropIt I see. It would be nice if black magic added such feature. Btw I cant see the link you posted
- JustCropIt
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Re: Physics Animation/Newton
Sure would be nice:) Both for 3d and the (2D) Shapes system.
And yeah.. the link, well.. I messed up!

This was the link I was aiming for:)
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Re: Physics Animation/Newton
A long long time ago (14 years to be exact) before BM bought fusion one of the very talented eyeon guys, Blazej, did a tutorial about python integration with fusion and how to integrate an open source rigid body collision simulation engine into the 3d system -
- not exactly what you wanted and I don't know if it would still work as per the tutorial with fu19, but it does show that it could be done, I think.
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Re: Physics Animation/Newton
That's super cool!
The python library they use haven't bin updated in 10 years so no py3 or 64bit support but I cound another library called PyChrono that should be able to create the same result.
Would love to have the source code he used in the video
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Re: Physics Animation/Newton
You could check if it happens to be in his github repository: https://github.com/bfloch
- theotheo
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Re: Physics Animation/Newton
All the cool kids have moved to Jolt physics. I would love some refresh of the particle system, extended with something like Jolt as a physics solver. (or xpbd would be cool too!)