IMPORTANT UPDATE! May 12 13, 2026



Tomorrow Today Last Wednesday, on the 13th of May, the manual Patrons group (the one that gives you your green username AND access to dedicated Patrons spaces on WSL) will be has been DELETED.

This means that your access to those spaces will be has been revoked until you connect your Patreon account to WSL using the link below, which will give you access to the NEW, future-proof Patrons+++ group.

With the imminent release of ZEPPO BETA 2 - tentatively planned for released Friday today yesterday (!!) - I wouldn't dawdle... with Beta 2 (i.e. all my late nights in the past month), Zeppo has become something truly special, battle-tested and multi-user hardened in an actual production.

Yes, there will be a Reactor release eventually, and no, it won't have all the bells and whistles - those are for Patrons, because they are the ones keeping WSL afloat, which is still only barely these days...

I'd better get back to prepping that done did release then!

Thank you,

Pieter


Physics Animation/Newton

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koiisl
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Physics Animation/Newton

#1

Unread post by koiisl »

Is there any way to do this in fusion ? Something similar ?


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JustCropIt
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Re: Physics Animation/Newton

#2

Unread post by JustCropIt »

I've seen some collision stuff with particles (using pCustom like this example) but beyond something similar, there's no "real" native (or third party AFAIK) physics feature using hard/soft bodies or anything like that.


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koiisl
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Re: Physics Animation/Newton

#3

Unread post by koiisl »

@JustCropIt I see. It would be nice if black magic added such feature. Btw I cant see the link you posted


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JustCropIt
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Re: Physics Animation/Newton

#4

Unread post by JustCropIt »

koiisl wrote: 1 year ago

@JustCropIt I see. It would be nice if black magic added such feature. Btw I cant see the link you posted

Sure would be nice:) Both for 3d and the (2D) Shapes system.

And yeah.. the link, well.. I messed up!

Image

This was the link I was aiming for:)


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JPDoc
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Re: Physics Animation/Newton

#5

Unread post by JPDoc »

A long long time ago (14 years to be exact) before BM bought fusion one of the very talented eyeon guys, Blazej, did a tutorial about python integration with fusion and how to integrate an open source rigid body collision simulation engine into the 3d system -

  • not exactly what you wanted and I don't know if it would still work as per the tutorial with fu19, but it does show that it could be done, I think.

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danell
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Re: Physics Animation/Newton

#6

Unread post by danell »

That's super cool!
The python library they use haven't bin updated in 10 years so no py3 or 64bit support but I cound another library called PyChrono that should be able to create the same result.
Would love to have the source code he used in the video


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JustCropIt
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Re: Physics Animation/Newton

#7

Unread post by JustCropIt »

danell wrote: 1 year ago

Would love to have the source code he used in the video

I bet a lot of people would love you having that source code:)


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tida
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Re: Physics Animation/Newton

#8

Unread post by tida »

Some 2D-single bouncing:
PolyBounce Macro: Use of PolyCustom Modifier


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Midgardsormr
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Re: Physics Animation/Newton

#9

Unread post by Midgardsormr »

danell wrote: 1 year ago

Would love to have the source code he used in the video

You could check if it happens to be in his github repository: https://github.com/bfloch


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Re: Physics Animation/Newton

#10

Unread post by SecondMan »

[DEV] [Fuse] Box2D Node - Rigid Physics Simulation in Fusion


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theotheo
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Re: Physics Animation/Newton

#11

Unread post by theotheo »

All the cool kids have moved to Jolt physics. I would love some refresh of the particle system, extended with something like Jolt as a physics solver. (or xpbd would be cool too!)