IMPORTANT UPDATE! May 12 13, 2026



Tomorrow Today Last Wednesday, on the 13th of May, the manual Patrons group (the one that gives you your green username AND access to dedicated Patrons spaces on WSL) will be has been DELETED.

This means that your access to those spaces will be has been revoked until you connect your Patreon account to WSL using the link below, which will give you access to the NEW, future-proof Patrons+++ group.

With the imminent release of ZEPPO BETA 2 - tentatively planned for released Friday today yesterday (!!) - I wouldn't dawdle... with Beta 2 (i.e. all my late nights in the past month), Zeppo has become something truly special, battle-tested and multi-user hardened in an actual production.

Yes, there will be a Reactor release eventually, and no, it won't have all the bells and whistles - those are for Patrons, because they are the ones keeping WSL afloat, which is still only barely these days...

I'd better get back to prepping that done did release then!

Thank you,

Pieter


Layers and expressions. Help out testing a potentinal bug!

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Chad
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Re: Layers and expressions. Help out testing a potentinal bug!

#16

Unread post by Chad »

That only works because your LD has a [Main] layer. If it doesn't, then your Swz will fail.


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JustCropIt
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Re: Layers and expressions. Help out testing a potentinal bug!

#17

Unread post by JustCropIt »

Chad wrote: 6 hours ago

That only works because your LD has a [Main] layer. If it doesn't, then your Swz will fail.

What doesn't have a [Main] layer? A Background node seems to have it too. And a Mandelbrot. And all masks. Can't find any "generative" nodes that doesn't have one... or so seems to me at least. I'm probably misunderstanding something.

This is so confusing:)


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Chad
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Re: Layers and expressions. Help out testing a potentinal bug!

#18

Unread post by Chad »

  1. {
  2.         Tools = ordered() {
  3.                 Mandelbrot1 = Mandel {
  4.                         Inputs = {
  5.                                 BaseLayerName = Input { Value = FuID { "Man" }, },
  6.                         },
  7.                 }
  8.         },
  9. }

Some tools, like 3Rn, have .LayerName.

  1. {
  2.         Tools = ordered() {
  3.                 Renderer3D1 = Renderer3D {
  4.                                 LayerName = Input { Value = FuID { "Money Shot" }, }
  5.                         },
  6.                 }
  7.         },
  8. }

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JustCropIt
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Re: Layers and expressions. Help out testing a potentinal bug!

#19

Unread post by JustCropIt »

The lack of consistency isn't making things less confusing!

Nor really surprising I guess:)

Oh, well. I'm fine skipping the whole [Main] thing and settle with the thought that expressions polling any Input/Output for the Width/Height/Bitdepth/DataWindow/Whatever should be using Default as the default. Unless other layers have been targeted (and so suggesting that should also be an option).

Until then I guess I'll just have to jam those Swizzlers into my macros. Not great. But could be worse.

Image

Thanks for tagging along on the ride, @Chad <3