IMPORTANT UPDATE! May 12 13, 2026



Tomorrow Today Last Wednesday, on the 13th of May, the manual Patrons group (the one that gives you your green username AND access to dedicated Patrons spaces on WSL) will be has been DELETED.

This means that your access to those spaces will be has been revoked until you connect your Patreon account to WSL using the link below, which will give you access to the NEW, future-proof Patrons+++ group.

With the imminent release of ZEPPO BETA 2 - tentatively planned for released Friday today yesterday (!!) - I wouldn't dawdle... with Beta 2 (i.e. all my late nights in the past month), Zeppo has become something truly special, battle-tested and multi-user hardened in an actual production.

Yes, there will be a Reactor release eventually, and no, it won't have all the bells and whistles - those are for Patrons, because they are the ones keeping WSL afloat, which is still only barely these days...

I'd better get back to prepping that done did release then!

Thank you,

Pieter


Arrooows!3D macro

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nsf
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Arrooows!3D macro

#1

Unread post by nsf »

So finaly I am sort of satisfied with this little macro (would be much better as fuse, but Im not there yet :) )
I've been playing with for a while.


(animation inspired (not just) by Dunns ribbon earth :) )

Its very simple and should be easy to use, good for info/mograph stuff which I do a lot.
There are couple of parts I couldn't figure out how to solve (changing order within tools (duplicate/jitter) and some parts are just experimental
(Bend somehow doesnt work with Twist, even if it did few weeks ago, so I realy dont know what I screw (but screw I did for sure) :D )

Also I found out that sometimes it gave me bugs when rendering out velocity, probably due to connections between head and body of the arrow.


(I was working on a version where you could have different Heads (basically shape 3d (sphere, cube, cone..etc), but didnt not how to nicely implement it (switching between shapes the same way as Shape 3d does), so until I will find out how to do that...this first itteration have to suffice :)




(I shamelessly ripped Pieters copyright, If thats a problem I just get rid of it :D )
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Last edited by nsf 9 years ago, edited 6 times in total.

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Dunn
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Re: Arrooows!3D macro

#2

Unread post by Dunn »

Oh Yeah ! Totally Aweesoome man! :)
I always wanted to have something like this. Thanx for sharing!

.. gonna give it a spin ;)

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nsf
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Re: Arrooows!3D macro

#3

Unread post by nsf »

Dunn wrote:Oh Yeah ! Totally Aweesoome man! :)
I always wanted to have something like this. Thanx for sharing!

.. gonna give it a spin ;)
thanks man :)
theres a lot of limitations, but its ok for what its meant to be :)
Last edited by nsf 9 years ago, edited 1 time in total.

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French_Fry
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Re: Arrooows!3D macro

#4

Unread post by French_Fry »

Looks pretty Cool!!

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Captain LeBuck
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Re: Arrooows!3D macro

#5

Unread post by Captain LeBuck »

Fantastic!
Can't believe how fast you got into scripting!
nsf wrote:So finaly I am sort of satisfied with this little macro (would be much better as fuse, but Im not there yet :) )
I've been playing with for a while.

(animation inspired (not just) by Dunns ribbon earth :) )

Its very simple and should be easy to use, good for info/mograph stuff which I do a lot.
Theres a couple of parts I couldn't figure out how to solve (changing order within tools (duplicate/jitter) and some parts are just experimental
(Bend somehow doesnt work with Twist, even if it did few weeks ago, so I realy dont know what I screw (but screw I did for sure) :D )

Also I found out that sometimes it gave me bugs when rendering out velocity, probably due to connections between head and body of the arrow.


(I was working on a version where you could have different Heads (basically shape 3d (sphere, cube, cone..etc), but didnt not how to nicely implement it (switching between shapes the same way as Shape 3d does), so until I will find out how to do that...this first itteration have to suffice :)


(cant get to work this youtube code here again)


(I shamelessly ripped Pieters copyright, If thats a problem I just get rid of it :D )

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nsf
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Re: Arrooows!3D macro

#6

Unread post by nsf »

vivi wrote:Fantastic!
Can't believe how fast you got into scripting!
Thanks man:)
I think it was time after 10yrs with fusion probably :D
but realy, this is just macro (and my first, yay ) I wont be probably able to to write anything down :)
this was just something which bothered me for a long time (as I do a lot of these kinda "arrow" infographics) and concluded when working on a scene very similar to that featured animation.
It gave me headache to copy all the tools from scene to scene, I wanted more elegant and easier to use tool, not just for me.. So after few weeks of playing I came up with this. :) Hopefuly I will be able to upgrade it somehow..best would be to have a working fuse (but since I dont know how to write fuses, I will have to start learning and that can take a while:D (maybe you can make very fast tutorial about that you see :D )

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Chad
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Re: Arrooows!3D macro

#7

Unread post by Chad »

You can't make 3D Fuses anyway, so macros are the way to go.

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Re: Arrooows!3D macro

#8

Unread post by Mclawest »

cool! great one!

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Re: Arrooows!3D macro

#9

Unread post by Miltos »

Looks Great!