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Fusion Fundamentals


PART 1 — CONTENTS

1 Introduction to Compositing in Fusion 6

2 Exploring the Fusion Interface 12

3 Getting Clips into Fusion 60

4 Rendering Using Saver Nodes 85

5 Working in the Node Editor 110

6 Node Groups, Macros, and Fusion Templates 158

7 Using Viewers 181

8 Editing Parameters in the Inspector 223

9 Animating in Fusion’s Keyframes Editor 247

10 Animating in Fusion’s Spline Editor 265

11 Animating with Motion Paths 296

12 Using Modifiers, Expressions, and Custom Controls 315

13 Bins 327

14 Fusion Connect 347

15 Preferences 361

 

Introduction to Compositing in FusionWhat Is Fusion?The Fusion Page within DaVinci ResolveThe Fusion Studio Stand-Alone ApplicationWhat Kinds of Effects Does Fusion Offer?How Hard Will This Be to Learn?Exploring the Fusion InterfaceThe Fusion User InterfaceThe Work AreaInterface ToolbarChoosing Which Panel Has FocusViewersZooming and Panning into ViewersLoading Nodes Into ViewersClearing ViewersViewer ControlsTime Ruler and Transport ControlsTime Ruler Controls in the Fusion PageTime Ruler Controls in Fusion StudioThe PlayheadZoom and Scroll BarTransport Controls in the Fusion PageAudio MonitoringTransport Controls in Fusion StudioChanging the Time Display FormatKeyframe Display in the Time RulerThe Fusion RAM Cache for PlaybackToolbarCustomizing the ToolbarNode EditorAdding Nodes to Your CompositionRemoving Nodes from Your CompositionIdentifying Node Inputs and Node OutputsNode Editing EssentialsNavigating the Node EditorVertical Node Editor LayoutsKeeping OrganizedStatus BarEffects LibraryThe InspectorThe Tools and Modifiers PanelsParameter Header ControlsParameter TabsKeyframes EditorKeyframes Editor Control SummaryAdjusting Clip TimingsAdjusting Effect TimingsAdjusting Keyframe TimingsSpline EditorSpline Editor Control SummaryChoosing Which Parameters to ShowEssential Spline EditingEssential Spline Editing Tools and ModesThumbnail Timeline in the Fusion PageThe Media Pool in the Fusion PageImporting Media Into the Media Pool on the Fusion PageBins in Fusion StudioBins InterfaceThe Bin Studio PlayerThe ConsoleCustomizing FusionThe Fusion Settings WindowShowing and Hiding PanelsResizing PanelsFusion Studio Floating FrameFusion Keyboard RemappingFusion Studio Keyboard RemappingUndo and RedoGetting Clips into FusionPreparing Compositions in the Fusion PageWorking on Single Clips in the Fusion PageTurning One or More Clips into Fusion ClipsAdding Fusion Composition GeneratorsCreating a Fusion Composition Clip in a BinResetting a Fusion ClipUsing Fusion TransitionsAdding Clips from the Media PoolFinding Clips in the Media Pool from the Node EditorAdding Clips from the File SystemUsing MediaIn NodesMediaIn Node InputsInspector Properties of MediaIn NodesUsing Loader and Saver Nodes in the Fusion PageImporting Universal Scene Descriptor (USD) FilesThe USD LoaderReplacing Materials with Imported MaterialX FilesScene Tree Dialog for Object Selection in USD FilesPreparing Compositions in Fusion StudioSetting Up a CompositionReading Clips into Fusion StudioAligning Clips in a Fusion Studio CompositionLoader Node InputsUsing Proxies for Better PerformancePresetting Proxy QualityFile Format OptionsLoading Audio WAV Files in Fusion StudioRendering Using Saver NodesRendering OverviewRendering in the Fusion PageRendering in Fusion StudioRendering with the Saver NodeSetting Filenames for ExportUsing the Render Settings DialogRender Settings Dialog OptionsRendering PreviewsSetting Up Network Rendering in Fusion StudioLicensing for Network RenderingConfiguring the Render Master and Render nodesSetting Up the Render ManagerSubmitting Comps to Network RenderUsing the Render Settings Dialog for Network Rendering Using the Render Manager Window for Network Rendering Working with Node GroupsViewing the Render LogUsing Third-Party Render Managers with Fusion StudioPreparing Compositions for Network RenderingUsing Relative PathsUsing Mapped DrivesInstalling All Fonts on Render Nodes Installing Third-Party Plugins on Render NodesOther Uses of Network RenderingFlipbook PreviewsDisk CacheWhen Renders FailAutomatic Rejoining of the QueueRelaunching Render Nodes with Fusion ServerFrame TimeoutsHeartbeatsManaging Memory UseOverride Composition SettingsRender Several Frames at OnceSimultaneous BranchingLimitations of Render NodesTime StretchingLinear ToolsSaving to Multi-Frame FormatsTroubleshootingChecking the Render LogCheck the Composition Working in the Node EditorLearning to Use the Node EditorNavigating within the Node EditorAutomatic Node Editor NavigationUsing the Node NavigatorNode View BookmarksAdding Nodes to a CompositionAdding, Inserting, and Replacing Nodes Using the ToolbarAdding Nodes Quickly Using the Select Tool WindowAdding Nodes from the Effects LibraryAdding, Inserting, and Replacing Nodes Using the Contextual MenuDeleting NodesDisconnected NodesSelecting and Deselecting NodesSelecting NodesThe Active NodeDeselecting NodesLoading Nodes into ViewersViewed Nodes When You First Open FusionNode View IndicatorsDrag and Drop Nodes into a ViewerUsing the Contextual MenuClearing ViewersCreate/Play PreviewConnecting and Disconnecting NodesNode BasicsHow to Connect NodesDropping Connections on Top of NodesIdentifying Node InputsNode Order MattersUpstream and Downstream Nodes Disconnecting and Reconnecting NodesTracing Connections Through the Node Tree BranchingConnecting Merge NodesAutomatically Creating a Merge Node When Adding NodesAutomatically Creating a Merge Node by Connecting Two OutputsConnection Options and RoutersUsing Routers to Reshape and Branch ConnectionsSwapping Node Inputs Extracting and Inserting NodesCut, Copy, and Paste NodesCut, Copy, and Paste in the Node EditorPasting Node SettingsCopying and Pasting Nodes to and from Any Text EditorInstancing NodesUsing Instanced NodesDe-Instancing and Re-Instancing Specific ParametersKeeping Node Trees OrganizedMoving NodesRenaming NodesChanging Node ColorsUsing Sticky NotesUsing Underlay BoxesNode ThumbnailsChoosing Which Nodes Show ThumbnailsSwitching Thumbnails between Images and IconsFinding NodesPerforming Simple SearchesUsing Regular ExpressionsCustom Node SettingsManaging Saved SettingsResetting DefaultsSaving and Loading Alternate Node SettingsAdding Saved Settings from the File SystemNode Modes Including Disable and LockNode Editor OptionsNode Tooltips and the Status BarNode Groups, Macros, and Fusion TemplatesGroupsCreating GroupsDeleting GroupsExpanding and Collapsing GroupsPanning and Scaling within Open Group WindowsUngrouping Nodes Saving and Reusing Groups MacrosCreating MacrosUsing MacrosRe-Editing MacrosOther Macro ExamplesCreating Fusion TemplatesGetting Started with a Fusion Title Template Saving a Title MacroUsing Your New Title TemplateGetting Started with a Fusion Transition TemplateCreating a Fusion Transition TemplateUsing Your New Transition TemplateGetting Started with a Fusion Generator TemplateCreating a Fusion Generator TemplateUsing Your New Generator TemplateCreating a Fusion Effect TemplateChanging Durations of a TemplateCreating Media Drop Zones in TemplatesCreating a Custom Template IconUsing Fusion Template BundlesUsing ViewersViewer OverviewSingle vs. Dual ViewersFloating Viewers in Fusion StudioVideo OutputClean FeedLoading Nodes into ViewersClearing ViewersPosition and LayoutThe Viewer DividerZooming and Panning into ViewersFlipbook PreviewsCreating Flipbook PreviewsPlaying Flipbook PreviewsRemoving Flipbook PreviewsFlipbook Preview Render SettingsOnscreen ControlsShowing and Hiding Onscreen ControlsMaking Fine Adjustments to Onscreen ControlsToolbarsViewer ToolbarNode ToolbarsA/B BuffersFlipping between BuffersSplit Wipes between BuffersMoving the Wipe DividerSubviewsShowing and Hiding SubviewsChanging the Subview TypeSwapping the Subview with the Main ViewViewer and Subview TypesViewing Selective ChannelsViewing Color ChannelsViewing Auxiliary ChannelsThe 3D ViewerPanning, Scaling, and Rotating a 3D ViewerViewing Objects via WireframeChanging the POV of a 3D ViewerCopying a Viewer’s POV to a CameraLighting and Shadows in 3D ViewersTransparency in 3D ViewersGridVertex NormalsQuad ViewQuad View LayoutsUsing Quad Views for 2D ScenesGuidesFrame Format SettingsDomain of Definition and Region of InterestDomain of Definition (DoD)Region of Interest (RoI)Enabling RoI ControlsManaging Viewer Lookup Tables (LUTs)How Lookup Tables Work in FusionTypes of Viewer LUTsUsing Viewer LUTsEditing Viewer LUTsLUT Processing OrderApplying Multiple LUTsSaving Custom LUTsLUT FilesViewer Preferences and SettingsViewer SettingsThe Viewer Options MenuLocking the Viewer (Command-L)Additional Viewer OptionsStatus Bar InformationEditing Parameters in the InspectorOverview of the InspectorThe Tools and Modifiers PanelsCustomizing the InspectorInspector HeightInspector Display PreferencesOpening Nodes in the InspectorPinning Multiple Nodes in the InspectorHiding Inspector ControlsUsing the Inspector HeaderSelecting and Viewing Nodes in the InspectorUsing Header ControlsVersioning NodesParameter TabsThe Settings TabInspector Controls ExplainedFusion Slider ControlsThumbwheelRange ControlsCheckboxesDrop-Down MenusButton ArraysColor Chooser and PickerGradientsModifiersAnimating Parameters in the InspectorRemoving Animation From a ParameterAttaching a Parameter to an Existing Animation CurveConnecting ParametersConnecting Parameters by PublishingConnecting Parameters by Pick WhippingContextual MenusCustomizing Node Parameters with User ControlsAn Example of Customizing Directional BlurAnimating in Fusion’s Keyframes EditorKeyframing in the InspectorRemoving Animation in the InspectorAttaching a Parameter to an Existing Animation CurveKeyframes Editor OverviewKeyframes Editor TracksThe Timeline HeaderThe PlayheadSpreadsheetScaling and Panning the TimelineWorking with Segments in the TimelineMoving Segments in the TimelineTrimming SegmentsHolding the First or Last FrameWorking with Keyframes in the TimelineDrag and Drop Keyframe EditingKeyframe Editing Using the Time EditorThe Keyframe SpreadsheetDuplicating Spline KeyframesTime Stretching KeyframesShowing Keyframe ValuesTimeline FiltersSelected FilteringSorting in the TimelineThe Tree Item Order MenuThe Sort MenuMarkersJumping to MarkersRenaming MarkersShow Marker ListDeleting MarkersAutosnapAutosnap PointsAutosnap MarkersThe Spreadsheet EditorSelecting a Node to EditInserting KeyframesSelecting Multiple Nodes to EditCustomizing the Keyframes EditorLine SizeDisplay Point ValuesAnimating in Fusion’s Spline EditorSpline Editor OverviewSpline Editor Interface The Graph, Header, and ToolbarRenaming SplinesChanging Spline ColorsNavigating Around the Spline Editor Markers Autosnap Creating Animation Splines Animating with Different Spline TypesWorking with Keyframes and SplinesAdding Keyframes Locked and Unlocked Controls PointsSelecting, Moving, and Deleting Keyframes Showing Key MarkersCopying and Pasting Keyframes Time and Value Editors Modifying Spline HandlesReducing Points Filtering the Spline EditorWorking with FiltersChanging a Spline’s Status Selection States Reshaping Splines Using the ToolbarInterpolationReversing Splines Looping Splines Time Stretching Shape Box Ease In/Out Importing and Exporting Splines Animating with Motion PathsAnimating Using Motion PathsTypes of Motion PathsPolyline PathPath ModifierControlling Speed and Orientation along a PathXY PathTypes of Control PointsLocked PointsUnlocked PointsLocking and Unlocking PointsTips for Manipulating Motion PathsCompound Motion Paths Using Path CentersCopying and Pasting Motion PathsRemoving Motion PathsRecording Motion PathsImporting and Exporting PolylinesNative FormatUsing Modifiers, Expressions, and Custom ControlsThe Contextual Menu for Parameters in the InspectorUsing ModifiersAdding the Right Modifier for the JobAdding Modifiers to Individual ParametersCombining Modifiers and KeyframesPublishing a ParameterConnecting Multiple Parameters to One ModifierAdding and Inserting Multiple ModifiersPerforming Calculations in Parameter FieldsUsing SimpleExpressionsPick Whipping to Create an ExpressionRemoving SimpleExpressionsCustomizing User ControlsFusionScriptBinsBins OverviewBins InterfaceViewing and Sorting BinsOrganizing BinsAdding and Using ContentFile Type DetailsUsing Content from BinsJog and ShuttleStamp FilesUsing the Studio PlayerPlaying a Single ClipCreating a ReelConnecting Bins Over a NetworkAdding a Remote Bin EntryAccessing Remote BinsPermissionsStudio Player and Bin ServerFusion ConnectFusion Connect OverviewSystem RequirementsThe Effects PaletteThe Layer Input DialogApplying Fusion Connect to a Transition PointExport ClipsEdit EffectBrowse for LocationAuto Render in FusionRed on Missing FramesCompress Exported FramesEdit Effect Also Launches FusionVersioningCreate New VersionVersionAbout RAW ImagesAbout Color DepthManual vs. Auto-Render Fusion/Avid Project RelationshipRendering with FusionDirectory Structure of Fusion Connect MediaAdvanced Project PathsConfiguring Paths on macOSConfiguring Paths on WindowsFields and VariablesEnvironment VariablesPreferencesPreferences OverviewCategories of PreferencesPreferences In Depth3D ViewAVIDefaultsFlowFrame FormatGeneralGPULayoutLoaderMemoryNetworkPath MapsPreviewQuickTimeScriptSpline EditorSplinesTimelineTweaksUser InterfaceVideo Monitoring ViewVR HeadsetsBins/SecurityBins/ServerBins/SettingsEDL ImportCustomization Shortcuts CustomizationCustomizing Preferences