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Fusion Fundamentals
PART 8 — CONTENTS

63 Introduction to Compositing in Fusion ���� 1151
64 Exploring the Fusion Interface ������������������� 1157
65 Getting Clips into Fusion ����������������������������� 1205
66 Rendering Using Saver Nodes ������������������� 1230
67 Working in the Node Editor ������������������������ 1255
68 Node Groups, Macros,
and Fusion Templates����������������������������������� 1303
69 Using Viewers ������������������������������������������������� 1326
70 Editing Parameters in the Inspector �������� 1368
71 Animating in Fusion’s Keyframes Editor � 1392
72 Animating in Fusion’s Spline Editor ����������� 1410
73 Animating with Motion Paths �������������������� 1441
74 Using Modifiers, Expressions,
and Custom Controls ������������������������������������ 1460
75 Preferences������������������������������������������������������ 1472
76 Controlling Image

Processing and Resolution�������������������������� 1520
77 Managing Color for Visual Effects ������������ 1530
78 Understanding Image Channels ��������������� 1543
79 Compositing Layers in Fusion �������������������� 1580
80 Rotoscoping with Masks ������������������������������ 1605
81 Paint ������������������������������������������������������������������� 1629
82 Using the Tracker Node ������������������������������� 1657
83 Planar Tracking ����������������������������������������������� 1692
84 Using Open FX, Resolve FX,
and Fuse Plugins �������������������������������������������� 1699
85 3D Compositing Basics��������������������������������� 1702
86 3D Camera Tracking �������������������������������������� 1758
87 Particle Systems ��������������������������������������������� 1777
88 Optical Flow and Stereoscopic Nodes ����� 1787
Introduction to Compositing in FusionWhat Is Fusion?The Fusion Page within DaVinci ResolveThe Fusion Studio Stand-Alone ApplicationWhat Kinds of Effects Does Fusion Offer?How Hard Will This Be to Learn?Exploring the Fusion InterfaceThe Fusion User InterfaceThe Work AreaInterface ToolbarChoosing Which Panel Has FocusViewersZooming and Panning into ViewersLoading Nodes Into ViewersClearing ViewersViewer ControlsTime Ruler and Transport ControlsTime Ruler Controls in the Fusion PageTime Ruler Controls in Fusion StudioThe PlayheadZoom and Scroll BarTransport Controls in the Fusion PageAudio MonitoringTransport Controls in Fusion StudioChanging the Time Display FormatKeyframe Display in the Time RulerThe Fusion RAM Cache for PlaybackToolbarCustomizing the ToolbarNode EditorAdding Nodes to Your CompositionRemoving Nodes from Your CompositionIdentifying Node Inputs and Node OutputsNode Editing EssentialsNavigating the Node EditorVertical Node Editor LayoutsKeeping OrganizedStatus BarEffects LibraryThe InspectorThe Tools and Modifiers PanelsParameter Header ControlsParameter TabsKeyframes EditorKeyframes Editor Control SummaryAdjusting Clip TimingsAdjusting Effect TimingsAdjusting Keyframe TimingsSpline EditorSpline Editor Control SummaryChoosing Which Parameters to ShowEssential Spline EditingEssential Spline Editing Tools and ModesThumbnail Timeline in the Fusion PageThe Media Pool in the Fusion PageImporting Media Into the Media Pool on the Fusion PageBins in Fusion StudioBins InterfaceThe Bin Studio PlayerThe ConsoleCustomizing FusionThe Fusion Settings WindowShowing and Hiding PanelsResizing PanelsFusion Studio Floating FrameFusion Keyboard RemappingFusion Studio Keyboard RemappingUndo and RedoGetting Clips into FusionPreparing Compositions in the Fusion PageWorking on Single Clips in the Fusion PageTurning One or More Clips into Fusion ClipsAdding Fusion Composition GeneratorsCreating a Fusion Composition Clip in a BinResetting a Fusion ClipUsing Fusion TransitionsAdding Clips from the Media PoolFinding Clips in the Media Pool from the Node EditorAdding Clips from the File SystemUsing MediaIn NodesMediaIn Node InputsInspector Properties of MediaIn NodesUsing Loader and Saver Nodes in the Fusion PageImporting Universal
Scene Descriptor (USD) FilesThe USD LoaderReplacing Materials with Imported MaterialX FilesScene Tree Dialog for Object Selection in USD FilesPreparing Compositions in Fusion StudioSetting Up a CompositionReading Clips into Fusion StudioAligning Clips in a Fusion Studio CompositionLoader Node InputsUsing Proxies for Better PerformancePresetting Proxy QualityFile Format OptionsLoading Audio WAV Files in Fusion StudioRendering Using Saver NodesRendering OverviewRendering in the Fusion PageRendering in Fusion StudioRendering with the Saver NodeSetting Filenames for ExportUsing the Render Settings DialogRender Settings Dialog OptionsRendering PreviewsSetting Up Network Rendering in Fusion StudioLicensing for Network RenderingConfiguring the Render Master and Render nodesSetting Up the Render ManagerSubmitting Comps to Network RenderUsing the Render Settings Dialog for Network Rendering Using the Render Manager Window for Network Rendering Working with Node GroupsViewing the Render LogUsing Third-Party Render Managers with Fusion StudioPreparing Compositions for Network RenderingUsing Relative PathsUsing Mapped DrivesInstalling All Fonts on Render Nodes Installing Third-Party Plugins on Render NodesOther Uses of Network RenderingFlipbook PreviewsDisk CacheWhen Renders FailAutomatic Rejoining of the QueueRelaunching Render Nodes with Fusion ServerFrame TimeoutsHeartbeatsManaging Memory UseOverride Composition SettingsRender Several Frames at OnceSimultaneous BranchingLimitations of Render NodesTime StretchingLinear ToolsSaving to Multi-Frame FormatsTroubleshootingChecking the Render LogCheck the Composition Working in the Node EditorLearning to Use the Node EditorNavigating within the Node EditorAutomatic Node Editor NavigationUsing the Node NavigatorNode View BookmarksAdding Nodes to a CompositionAdding, Inserting, and Replacing Nodes Using the ToolbarAdding Nodes Quickly Using the Select Tool WindowAdding Nodes from the Effects LibraryAdding, Inserting, and Replacing Nodes Using the Contextual MenuDeleting NodesDisconnected NodesSelecting and Deselecting NodesSelecting NodesThe Active NodeDeselecting NodesLoading Nodes into ViewersViewed Nodes When You First Open FusionNode View IndicatorsDrag and Drop Nodes into a ViewerUsing the Contextual MenuClearing ViewersCreate/Play PreviewConnecting and Disconnecting NodesNode BasicsHow to Connect NodesDropping Connections on Top of NodesIdentifying Node InputsNode Order MattersUpstream and Downstream Nodes Disconnecting and Reconnecting NodesTracing Connections Through the Node Tree BranchingConnecting Merge NodesAutomatically Creating a Merge Node When Adding NodesAutomatically Creating a Merge Node by Connecting Two OutputsConnection Options and RoutersUsing Routers to Reshape and Branch ConnectionsSwapping Node Inputs Extracting and Inserting NodesCut, Copy, and Paste NodesCut, Copy, and Paste in the Node EditorPasting Node SettingsCopying and Pasting Nodes to and from Any Text EditorInstancing NodesUsing Instanced NodesDe-Instancing and Re-Instancing Specific ParametersKeeping Node Trees OrganizedMoving NodesRenaming NodesChanging Node ColorsUsing Sticky NotesUsing Underlay BoxesNode ThumbnailsChoosing Which Nodes Show ThumbnailsSwitching Thumbnails between Images and IconsFinding NodesPerforming Simple SearchesUsing Regular ExpressionsCustom Node SettingsManaging Saved SettingsResetting DefaultsSaving and Loading Alternate Node SettingsAdding Saved Settings from the File SystemNode Modes Including Disable and LockNode Editor OptionsNode Tooltips and the Status BarNode Groups, Macros, and Fusion TemplatesGroupsCreating GroupsDeleting GroupsExpanding and Collapsing GroupsPanning and Scaling within Open Group WindowsUngrouping Nodes Saving and Reusing Groups MacrosCreating MacrosUsing MacrosRe-Editing MacrosOther Macro ExamplesCreating Fusion TemplatesGetting Started with a Fusion Title Template Saving a Title MacroUsing Your New Title TemplateGetting Started with a Fusion Transition TemplateCreating a Fusion Transition TemplateUsing Your New Transition TemplateGetting Started with a Fusion Generator TemplateCreating a Fusion Generator TemplateUsing Your New Generator TemplateCreating a Fusion Effect TemplateChanging Durations of a TemplateCreating Media Drop Zones in TemplatesCreating a Custom Template IconUsing Fusion Template BundlesUsing ViewersViewer OverviewSingle vs. Dual ViewersFloating Viewers in Fusion StudioVideo OutputClean FeedLoading Nodes into ViewersClearing ViewersPosition and LayoutThe Viewer DividerZooming and Panning into ViewersFlipbook PreviewsCreating Flipbook PreviewsPlaying Flipbook PreviewsRemoving Flipbook PreviewsFlipbook Preview Render SettingsOnscreen ControlsShowing and Hiding Onscreen ControlsMaking Fine Adjustments to Onscreen ControlsToolbarsViewer ToolbarNode ToolbarsA/B BuffersFlipping between BuffersSplit Wipes between BuffersMoving the Wipe DividerSubviewsShowing and Hiding SubviewsChanging the Subview TypeSwapping the Subview with the Main ViewViewer and Subview TypesViewing Selective ChannelsViewing Color ChannelsViewing Auxiliary ChannelsThe 3D ViewerPanning, Scaling, and Rotating a 3D ViewerViewing Objects via WireframeChanging the POV of a 3D ViewerCopying a Viewer’s POV to a CameraLighting and Shadows in 3D ViewersTransparency in 3D ViewersGridVertex NormalsQuad ViewQuad View LayoutsUsing Quad Views for 2D ScenesGuidesFrame Format SettingsDomain of Definition and Region of InterestDomain of Definition (DoD)Region of Interest (RoI)Enabling RoI ControlsManaging Viewer Lookup Tables (LUTs)How Lookup Tables Work in FusionTypes of Viewer LUTsUsing Viewer LUTsEditing Viewer LUTsLUT Processing OrderApplying Multiple LUTsSaving Custom LUTsLUT FilesViewer Preferences and SettingsViewer SettingsThe Viewer Options MenuLocking the Viewer (Command-L)Additional Viewer OptionsStatus Bar InformationEditing Parameters in the InspectorOverview of the InspectorThe Tools and Modifiers PanelsCustomizing the InspectorInspector HeightInspector Display PreferencesOpening Nodes in the InspectorPinning Multiple Nodes in the InspectorHiding Inspector ControlsUsing the Inspector HeaderSelecting and Viewing Nodes in the InspectorUsing Header ControlsVersioning NodesParameter TabsThe Settings TabInspector Controls ExplainedFusion Slider ControlsThumbwheelRange ControlsCheckboxesDrop-Down MenusButton ArraysColor Chooser and PickerGradientsModifiersAnimating Parameters in the InspectorRemoving Animation From a ParameterAttaching a Parameter to an Existing Animation CurveConnecting ParametersConnecting Parameters by PublishingConnecting Parameters by Pick WhippingContextual MenusCustomizing Node Parameters with User ControlsAn Example of Customizing Directional BlurAnimating in Fusion’s Keyframes EditorKeyframing in the InspectorRemoving Animation in the InspectorAttaching a Parameter to an Existing Animation CurveKeyframes Editor OverviewKeyframes Editor TracksThe Timeline HeaderThe PlayheadSpreadsheetScaling and Panning the TimelineWorking with Segments in the TimelineMoving Segments in the TimelineTrimming SegmentsHolding the First or Last FrameWorking with Keyframes in the TimelineDrag and Drop Keyframe EditingKeyframe Editing Using the Time EditorThe Keyframe SpreadsheetDuplicating Spline KeyframesTime Stretching KeyframesShowing Keyframe ValuesTimeline FiltersSelected FilteringSorting in the TimelineThe Tree Item Order MenuThe Sort MenuMarkersJumping to MarkersRenaming MarkersShow Marker ListDeleting MarkersAutosnapAutosnap PointsAutosnap MarkersThe Spreadsheet EditorSelecting a Node to EditInserting KeyframesSelecting Multiple Nodes to EditCustomizing the Keyframes EditorLine SizeDisplay Point ValuesAnimating in Fusion’s Spline EditorSpline Editor OverviewSpline Editor Interface The Graph, Header, and ToolbarRenaming SplinesChanging Spline ColorsNavigating Around the Spline Editor Markers Autosnap Creating Animation Splines Animating with Different Spline TypesWorking with Keyframes and SplinesAdding Keyframes Locked and Unlocked Controls PointsSelecting, Moving, and Deleting Keyframes Showing Key MarkersCopying and Pasting Keyframes Time and Value Editors Modifying Spline HandlesReducing Points Filtering the Spline EditorWorking with FiltersChanging a Spline’s Status Selection States Reshaping Splines Using the ToolbarInterpolationReversing Splines Looping Splines Time Stretching Shape Box Ease In/Out Importing and Exporting Splines Animating with Motion PathsAnimating Using Motion PathsTypes of Motion PathsPolyline PathPath ModifierControlling Speed and Orientation along a PathXY PathTypes of Control PointsLocked PointsUnlocked PointsLocking and Unlocking PointsTips for Manipulating Motion PathsCompound Motion Paths Using Path CentersCopying and Pasting Motion PathsRemoving Motion PathsRecording Motion PathsImporting and Exporting PolylinesNative FormatUsing Modifiers, Expressions, and Custom ControlsThe Contextual Menu for Parameters in the InspectorUsing ModifiersAdding the Right Modifier for the JobAdding Modifiers to Individual ParametersCombining Modifiers and KeyframesPublishing a ParameterConnecting Multiple Parameters to One ModifierAdding and Inserting Multiple ModifiersPerforming Calculations in Parameter FieldsUsing SimpleExpressionsPick Whipping to Create an ExpressionRemoving SimpleExpressionsCustomizing User ControlsFusionScriptPreferencesPreferences OverviewCategories of PreferencesPreferences In Depth3D ViewAVIDefaultsFlowFrame FormatGeneralGPULayoutLoaderMemoryNetworkPath MapsPreviewQuickTimeScriptSpline EditorSplinesTimelineTweaksUser InterfaceVideo Monitoring ViewVR HeadsetsBins/SecurityBins/ServerBins/SettingsEDL ImportCustomization Shortcuts CustomizationCustomizing PreferencesControlling Image Processing and ResolutionFusion’s Place in the DaVinci Resolve Image-Processing PipelineSource Media into the Fusion PageForcing Effects into the Fusion PageOutput from the Fusion Page to the Color PageWhat Viewers Show in Different DaVinci Resolve PagesManaging Resolution In FusionChanging the Resolution of a ClipCompositing with Different-Resolution ClipsSizing Between DaVinci Resolve PagesColor Bit DepthsUnderstanding Integer vs. FloatSetting Color Depth in Fusion StudioCombining Images with Different Color DepthsAdvantages of Floating-Point ProcessingManaging Color for Visual EffectsColor ManagementAll Compositing Is MathIntroducing Color Management in FusionConverting to Linear GammaApplying LUTs to a ViewerUsing Resolve Color ManagementUsing ACES Color Management in ResolveUsing OCIO for ACES Color Management in FusionApplying OCIO LUTs in the ViewerUnderstanding Image ChannelsChannels in FusionTypes of Channels Supported by FusionFusion Node Connections Carry Multiple ChannelsNode Inputs and OutputsNode Colors Tell You Which Nodes Go TogetherUsing Channels in a CompositionChannel LimitingAdding Alpha ChannelsHow Channels Propagate During CompositingRearranging or Combining ChannelsUnderstanding PremultiplicationThe Rules of PremultiplicationAlpha Channel Status in MediaIn and Loader NodesControlling Premultiplication in Color Correction NodesControlling Premultiplication With Alpha Divide and Alpha MultiplyMulti Channel CompositingCompositing with Beauty PassesWorking with Auxiliary ChannelsAuxiliary Channels ExplainedPropagating Auxiliary ChannelsNodes That Use Auxiliary ChannelsImage Formats That Support Aux ChannelsCreating Auxiliary Channels in FusionCompositing Layers in FusionApplying EffectsAdding a Node to the TreeEditing Parameters in the InspectorReplacing NodesAdjusting Fusion SlidersCompositing Two Clips TogetherAdding Additional Media to CompositionsAutomatically Creating Merge NodesFixing Problem Edges in a CompositeUsing Composite Modes in the Merge NodeCreating and Using TextCreating Text Using the Text+ NodeStyling and Adjusting TextUsing Text as a MaskUsing Transform Controls in the Merge NodeBuilding a Simple Green-Screen CompositeMapping Timeline Layers to Nodes in FusionPulling a Green-Screen Key Using the Delta KeyerDealing with SpillMasking a GraphicRotoscoping with MasksIntroduction to Masks and PolylinesMask NodesPolyline TypesConverting Polylines from One Type to AnotherHow to Use Masks with Other NodesAttaching Masks to an Image for RotoscopingCombining Multiple MasksMask Inputs on Other NodesCreating and Editing Polylines In‑DepthThe Polyline ToolbarSelecting a Specific PolylinePolyline Creation ModesProtection ModesClosing PolylinesSelecting and Adjusting PolylinesPolyline Points SelectionMoving Polyline PointsSmoothing a Polyline SegmentLinearizing a Polyline SegmentTransforming Individual or Multiple PointsDeleting Selected PointsEditing Bézier HandlesPoint EditorReduce PointsShape BoxShowing and Hiding Onscreen Polyline ControlsStop RenderingRoto AssistCreating Softness Using Double PolylinesConverting a Single Polyline to a Double Polyline Adding Softness to a SegmentAdding Additional Points to the ShapeLocking/Unlocking Point PairsAnimating Polyline MasksRemoving Animation from a Polyline MaskAdding and Removing Points from an Animated MaskPublishing Specific Control PointsPaintPaint OverviewTypes of Paint NodesSetting Up the Paint Node Setting the Paint Node’s Resolution Paint Node WorkflowSelect the Correct Paint Stroke TypeSetting the Brush Size Choosing an Apply Mode Editing Paint StrokesEditing Paint Strokes in the Modifiers TabDeleting Strokes Animating and Tracking Paint StrokesAnimating with Write-On ControlsTracking a Paint StrokeUsing the Planar Tracker with the Paint ToolInverting the Steady Effect to Put the Motion Back InPainting a Clean Plate Using the Tracker NodeIntroduction to TrackingTracker Node OverviewModes of the Tracker NodeBasic Tracker Node OperationConnect to a Tracker’s Background InputAnalyze the Image to be TrackedApply the Tracking DataViewing Tracking Data in the Spline EditorTracker Inspector ControlsMotion Tracking Workflow In DepthConnect the Image to TrackAdd TrackersRefine the Search AreaPerform the Track AnalysisTips for Choosing a Good PatternUsing the Pattern FlipbooksUsing Adaptive Pattern TrackingDealing with Obscured PatternsDealing with Patterns That Leave the FrameSetting Up Tracker OffsetsStabilizing with the Tracker NodeStabilization Using the Tracker Match Move ModeSmoothing MotionUsing the Tracker Node for Match MovingSimple Match MovingCorner Positioning OperationsPerspective Positioning OperationsConnecting to Trackers’ OperationsSteady PositionSteady AngleOffset PositionUnsteady PositionSteady SizeUsing the Outputs of a TrackerUsing the Tracker as a ModifierMatch Moving Text ExampleAdding a Layer to Match MoveSetting Up Motion TrackingA Simple Tracking WorkflowConnecting Motion Track Data to Match MoveOffsetting the Position of a Match Moved ImagePlanar TrackingIntroduction to TrackingUsing the Planar TrackerDifferent Ways of Using the Planar Tracker NodeSetting Up to Use the Planar TrackerCheck for Lens DistortionA Basic Planar Tracker Match Move WorkflowTips for Choosing Good Planes to TrackUsing Open FX, Resolve FX, and Fuse PluginsWhat Are Open FX?What Are Resolve FX?Applying Open FX and Resolve FX PluginsIntroduction to Fuse Plugins3D Compositing BasicsAn Overview of 3D Compositing3D Compositing FundamentalsCreating a Minimal 3D SceneThe Elements of a 3D SceneGeometry NodesThe Merge3D NodeThe Renderer3D NodeSoftware vs. GPU RenderingSoftware RendererOpenGL RendererOpenGL UV RendererLoading 3D Nodes into the ViewerNavigating the 3D ViewTransforming Cameras and Lights Using the ViewersTransparency SortingMaterial ViewerTransformationsOnscreen Transform ControlsPivotTargetParentingCamerasQuickly Viewing a Scene Through a CameraPlane of Focus and Depth of FieldImporting CamerasLighting and ShadowsEnabling Lighting in the ViewerEnabling Lighting to Be RenderedCotrolling Lighting within Each 3D ObjectLighting Types ExplainedMaterials and TexturesMaterial ComponentsAlpha DetailIllumination ModelsTexturesReflections and RefractionsBump MapsProjection MappingGeometryCommon Visibility ParametersAdding FBX Models Using Text3DFog 3D and Soft ClippingMaterial and Object IDsWorld Position PassPoint Clouds3D Camera TrackingIntroduction to TrackingWhat Is 3D Camera Tracking?How Camera Tracking WorksThe Camera Tracking WorkflowClips That Don’t Work Well for Camera TrackingOutputting from the Camera Tracker2D View3D ViewAuto-Tracking in the Camera TrackerIncreasing Auto-Generated Tracking PointsMasking Out ObjectsMatching the Live-Action CameraRunning the SolverHow Do You Know When to Stop?Using Seed FramesCleaning Up Camera SolvesExporting a 3D Scene for EfficiencyUnalign the 3D Scene TransformsSetting the Ground PlaneSetting the OriginSetting the ScaleRealign the SceneViewing the Exported ResultsParticle SystemsIntroduction to Particle SystemsAnatomy of a Simple Particle SystemParticle System DistributionParticle Nodes Explained by TypeEmittersForcesCompositingRenderingExample Particle SystemsOptical Flow and Stereoscopic NodesOverviewStereoscopic OverviewOptical Flow OverviewToolset OverviewWorking with Aux Deep ChannelsOptical Flow WorkflowsOpticalFlowTimeSpeed, TimeStretcherSmoothMotionRepair Frame, TweenAdvanced Optical Flow ProcessingStereoscopic WorkflowsStereo CameraStereo MaterialsDisparityNewEye, StereoAlignDisparityToZ, ZToDisparitySeparate vs. StackSetting Up Stereo in the Node EditorAbout the Disparity ChannelViewing of Disparity and Vector ChannelsStereo and Optical Flow Best PracticesSemi-Transparent ObjectsMotion BlurDepth of FieldWhere to Calculate Disparity and Optical Flow?Cropping the SourceNodes with Multiple OutputsPicking from Aux ChannelsVector and Disparity Channels
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